Desired render dimensions of RemoteVideoTracks with priority LOW. mode(BandwidthProfileMode.COLLABORATION) Subscription mode: COLLABORATION, GRID, PRESENTATION Other RemoteVideoTracks will be switched off Max number of visible RemoteVideoTracks. Maximum bandwidth (Kbps) to be allocated to subscribed RemoteVideoTracks dominantSpeakerPriority(TrackPriority.HIGH) ![]() Minimum subscribe priority of Dominant Speaker's RemoteVideoTracks bandwidthProfile(new BandwidthProfileOptions(new VideoBandwidthProfileOptions.Builder() Room room = nnect(context, new ConnectOptions.Builder(accessToken) Fixed a bug where passing in IceTransportPolicy.RELAY to the IceOptions.Builder().iceTransportPolicy() method was not being used.Fixed a bug where IceServers might not be fetched on a dual-stack device where the IPv6 network interface is not reachable.The following IceOptions properties are deprecated and setting them will have no effect.IceServers are now localized to your Participant's region rather than using Global Low Latency routing.Reduced connection times by acquiring IceServers during the initial handshake with Twilio's signaling server rather than sending a request to a different endpoint. ![]() Programmable Video Android SDK 5.9.0,.No changes are required to migrate to this version in an existing application. The SDK compileSDKVersion and targetSDKVersion SDK was updated to 30 from 28.AudioFormat describes the audio that is being captured and rendered. Added the ability to provide custom audio capturing and rendering via the AudioDevice interface.By default, the Video SDK uses DefaultAudioDevice to capture and render audio. Added DefaultAudioDevice to render and capture audio.You can now set your own AudioDevice before connecting to a Room. Introduced the dioDevice class member.See this example and API docs to learn more about custom audio devices. The AudioDevice API allows for the creation of custom audio capturers and renderers. The current DefaultAudioDevice uses the mic for capturing and the local speaker/earpiece/headset for rendering. The captured audio is sent to the remote party, and the received audio is rendered locally. For example, enable pre-recorded messages to be played in-room, or, apply noise reduction algorithms before playing out the received audio.Īn AudioDevice is a logical device that is used to capture and render (play out) audio. Use the AudioDevice API to create innovative and advanced in-app audio capabilities. Programmable Video Android SDK 5.12.0,.As a result, tracks published after a event might not be subscribed to by a RemoteParticipant. Unpublishing and republishing a LocalAudioTrack or LocalVideoTrack might not be seen by Participants.Fixed a bug where private IP address was not masked properly while publishing insights event.Fixed a race condition that could cause a crash or unnecessary web socket signaling reconnection. ![]() Capturing to a surface texture will be enabled in a future release. While this method is public, capturing to a surface texture is currently only supported with Camera2Capturer, and ScreenCapturer. This method enables SDK provided video capturers to capture to a surface texture using a public API rather than an internal method.
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